Yes, but it's not hardDo you have to keep people happy?
Train jam
I'm having to redesign my railway junctions to seperate commuter, long distance and freight routes.
Heaven.
So, I'm building a new city from scratch in paused mode.Oddly enough I've been taken out by a cold have been playing every waking hour, and am also having to rework railways to avoid cargo - passenger conflicts.
I've also managed to inadvertantly create a train deadlock scenario. A kind of S junction thingy crossing the main line.
My trouble seems to be mostly financial. I get to a few hundred residents, but after that I'm permanently in negative income; no matter how much industry I try to encourage, it always ends up costing more than it brings in.
Any railway you connect to the outside world will attract a lot of cargo and tourism. If you try and run a commuter train on the same tracks, they end up interfering with each other and you end up with huge queues.So, I'm building a new city from scratch in paused mode.
This railway malarkey - are we saying you need separate dedicated lines rather than using a sort of universal mesh network? Presumably then you need separate stations too? I don't quite get it.
I've found it to be quite dumb, being quite happy to join a jammed road when there's an alternative barely any longer just round the cornerCool, I get it. I guess as long aa you separate internal & external networks, anything will work well to an extent.
Another question then, roads this time. How clever is the traffic, have we noticed? If I built two roughly-but-not-quite equal length routes from A to B, is the traffic smart enough to split itself in half over the two, or does it just sit in a jam on one because it's shorter?
Passing loops should allow enough space for two trains, one in the station and one waiting behind it. You can have faster turnaround times at terminii by continuing the track in a little loop, but it's not really worth the space it takes up in a crowded city centre.Ditto trains I guess - does the passing loop have to be shorter? I'm setting my city out up front otherwise I'd experiment for myself a bit more.
This changes everything
To be fair, it's a very clever solution for a problem that shouldn't exist - ie. a single lane of a 6 lane road being backed up for miles while the other 5 lanes remain empty.That is fiendishly clever.
Downtown Crispyville, population 15,000
View attachment 68722
That train line goes to my new commuter town on the coast
Sounds like an Aristocracy problem. Rich people don't wanna work. Highly Educated people don't wanna push broom and run machinery at factories.
You need to zone a new area in your town that you keep low education. If your whole town has only highest education, every worker will be underemployed! So you need some people to be poor, and to achieve that you need them to be stupid.
I haven't found the perfect balance yet, but I have been trying to keep about 20% of my society at the total top with their section's education - then I built ghettos where there is maybe 1 elementary school and no high school. In another one I built a high school.
Make sure to have minimal university/colleges. Otherwise too many people will get high education and thus, be underemployed everywhere they work.
You can take out loans from the budget screenThis is great fun. Need to sort my finances out though as I need a new power station.
I've been trying to avoid that but the looming power crisis is probably forcing my hand.You can take out loans from the budget screen
Right click the routes or possibly each point on the route and it'll kill it off.
This changes everything
Go into the transit view via the icons in top left. From there you can rename, re-colour and delete transit routes of all types.I'm up to 71k, with 3m in cash. Good subway coverage, all my roads are tree lined apart from industrial. All green energy. A few rail routes , including a pleasing double cargo terminal with passing loops. Have done some serious reworking of roads to get one way gyratories going to fix traffic hot spots.
But... Am now left with a load of unfinished bus routes after remodelling the roads. Anyone know if you can delete them? Does deleting the bus station reset them all?