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Cities Skylines - The Simcity we should've got

Train jam :D
I'm having to redesign my railway junctions to seperate commuter, long distance and freight routes.

Heaven.

Oddly enough I've been taken out by a cold have been playing every waking hour, and am also having to rework railways to avoid cargo - passenger conflicts.

I've also managed to inadvertantly create a train deadlock scenario. A kind of S junction thingy crossing the main line.
 
My trouble seems to be mostly financial. I get to a few hundred residents, but after that I'm permanently in negative income; no matter how much industry I try to encourage, it always ends up costing more than it brings in. :(
 
Oddly enough I've been taken out by a cold have been playing every waking hour, and am also having to rework railways to avoid cargo - passenger conflicts.

I've also managed to inadvertantly create a train deadlock scenario. A kind of S junction thingy crossing the main line.
So, I'm building a new city from scratch in paused mode.

This railway malarkey - are we saying you need separate dedicated lines rather than using a sort of universal mesh network? Presumably then you need separate stations too? I don't quite get it.
 
My trouble seems to be mostly financial. I get to a few hundred residents, but after that I'm permanently in negative income; no matter how much industry I try to encourage, it always ends up costing more than it brings in. :(

Weirdly I've had no problem with money so far. I hovered between 2k and 35k for a while as I kept buying an expensive building here and there once I was able, but during that time I was making around 1.5-2.5k per whatever-it-is. Now I have over 250k bringing in between 4-5k per thingy, and 13k people.

To start off, a little bit of residential on one side, a little bit of industry, a tiny smattering of commercial, not too much too soon, relying on the demand bars getting nearly full before I build more of whichever zone type. Building one of each type of the early buildings - police, fire, landfill, elementary school, medical centre - leaving it to slowly grow. Unless there are major problems, let it look after itself, just adding whatever zone type the people are demanding. Don't expand too fast. Make sure people can get where they need to go. Put your taxes up once you're able. You'll find a sweet spot, which for me early on was about 13%, but now they're getting ornery and I've had to reduce it a bit :D I recommend for taxes either sticking with one city-wide policy or doing it on a region-by-region basis rather than mixing the two, if you're going to be doing different things for industry, commercial, residential, otherwise I found myself getting muddled. That could be because I'm not used to this sort of thing though.

I'm thinking of starting again. It'd be satisfying to be able to get this town to work, but I didn't give myself enough space right off the highway to upgrade my roads, and there's so much of my connecting infrastructure right there it'd be the equivalent of demolishing the lot and starting over anyway. Still, I've learned a lot getting to 13k, and it'll be interesting to see if it being relative plain sailing to here was a fluke or not.

I've been having some VERY late nights since this released :oops:
 
So, I'm building a new city from scratch in paused mode.

This railway malarkey - are we saying you need separate dedicated lines rather than using a sort of universal mesh network? Presumably then you need separate stations too? I don't quite get it.
Any railway you connect to the outside world will attract a lot of cargo and tourism. If you try and run a commuter train on the same tracks, they end up interfering with each other and you end up with huge queues.

So I have two commuter lines, each completely seperate, with their own terminii downtown. The tracks just run through each station to the ends of the lines. The line from the outside world goes through each of my cargo terminals, with a passing loop for each one so that tourist trains can get past while a cargo train is un/loading. I then have tourist passenger stations on that line (one downtown and another on the lakefront).

I feel an urge to draw a map.

upload_2015-3-14_20-2-14.png

Blue and Red are commuter lines, Green is cargo/tourist. The town at the top left has cargo and tourist stations.
 
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Cool, I get it. I guess as long aa you separate internal & external networks, anything will work well to an extent.

Another question then, roads this time. How clever is the traffic, have we noticed? If I built two roughly-but-not-quite equal length routes from A to B, is the traffic smart enough to split itself in half over the two, or does it just sit in a jam on one because it's shorter?

Ditto trains I guess - does the passing loop have to be shorter? I'm setting my city out up front otherwise I'd experiment for myself a bit more.
 
Cool, I get it. I guess as long aa you separate internal & external networks, anything will work well to an extent.

Another question then, roads this time. How clever is the traffic, have we noticed? If I built two roughly-but-not-quite equal length routes from A to B, is the traffic smart enough to split itself in half over the two, or does it just sit in a jam on one because it's shorter?
I've found it to be quite dumb, being quite happy to join a jammed road when there's an alternative barely any longer just round the corner
Ditto trains I guess - does the passing loop have to be shorter? I'm setting my city out up front otherwise I'd experiment for myself a bit more.
Passing loops should allow enough space for two trains, one in the station and one waiting behind it. You can have faster turnaround times at terminii by continuing the track in a little loop, but it's not really worth the space it takes up in a crowded city centre.

I can't wait for tunnels.
 
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This changes everything
 
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This changes everything

That is fiendishly clever.

I saw a tip on the workshop. When planning your streets, leave the first few spaces after a turn off a major road clear (use footpath or a park or something). Otherwise the traffic at the intersection/turn will back up as goods vehicles, hearses, garbage trucks etc stop just round the corner to service the building that's there. This way your other traffic has room to overtake the goods/service vehicles.
 
Oh god. What have I done by buying this game?

I'm searching through the discussions on Steam, and I come across someone saying no one wants to work in industry in their city, and it's having knock-on effects for their commercial sector, etc.

Then someone replies:

Sounds like an Aristocracy problem. Rich people don't wanna work. Highly Educated people don't wanna push broom and run machinery at factories.

You need to zone a new area in your town that you keep low education. If your whole town has only highest education, every worker will be underemployed! So you need some people to be poor, and to achieve that you need them to be stupid.

I haven't found the perfect balance yet, but I have been trying to keep about 20% of my society at the total top with their section's education - then I built ghettos where there is maybe 1 elementary school and no high school. In another one I built a high school.

Make sure to have minimal university/colleges. Otherwise too many people will get high education and thus, be underemployed everywhere they work.

1) games like this should be mandatory in the classroom as a tool for teaching about the evils of capitalism, because I don't think there's a single person who would dispute the above makes sense in a standard capitalist scenario, but simply explain it to them and they'll cry "stupid marxist" at you and laugh.

2) I'm going to become an evil capitalist pig dog, aren't I?

:( :mad:
 
Build offices instead of industry. They fill the same need but have much more space for educated workers. Your commercial zones will reply on imports instead. Doesn't make you any less of a capitalist bastard of course, because that industry is just shifted to whatever the CS equivalent of China is.
 
With other titles you got access to stuff on the forums when you registered your game such as guides and the mod forums etc.
 
I have something like 800k in money now. Traffic gets a bit backed up, but I can buy all the crematoriums and fire stations and incinerators I want so I can place enough close to population centres that it's really just heavy goods vehicles and people going to work that cause the backlog. My biggest problem now is that I'm not expanding my population fast enough, so I'm running out of new tiles to buy in order to give myself more space to avoid fucking up the traffic even more, but I don't have the tile space to expand my high-rise population area because I don't have enough population to reach the milestone to unlock another tile :facepalm:

I haven't got any buses. I've invested in metro instead. I wonder if this has eased my traffic woes? I've unlocked trains and ships now but I really don't want to fuck everything up by trying to create something there.

The mod in the workshop that unlocks all the tiles and makes them buyable from the beginning is starting to seem mighty appealing. I don't want to give in, though :mad:
 
I'm up to 71k, with 3m in cash. Good subway coverage, all my roads are tree lined apart from industrial. All green energy. A few rail routes , including a pleasing double cargo terminal with passing loops. :) Have done some serious reworking of roads to get one way gyratories going to fix traffic hot spots.

But... Am now left with a load of unfinished bus routes after remodelling the roads. Anyone know if you can delete them? Does deleting the bus station reset them all?
 
I love the influx of levelling sounds when you place something impressive. Makes me feel like such a good mayor. Then I try to build some kind of intersection and end up nearly resigning in disrepute.
 
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This changes everything

That's neat. :)

Annoyingly the inverse doesn't produce the desired result.

Three two lane one ways, making a six lane one way, still has problems because the drivers don't merge, but instead try to cut straight to their intended lane on the six laner. Grr.
 
I'm up to 71k, with 3m in cash. Good subway coverage, all my roads are tree lined apart from industrial. All green energy. A few rail routes , including a pleasing double cargo terminal with passing loops. :) Have done some serious reworking of roads to get one way gyratories going to fix traffic hot spots.

But... Am now left with a load of unfinished bus routes after remodelling the roads. Anyone know if you can delete them? Does deleting the bus station reset them all?
Go into the transit view via the icons in top left. From there you can rename, re-colour and delete transit routes of all types.
 
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