littlebabyjesus
one of Maxwell's demons
Computers have solved that particular problem then.Crafty said Kc3 after less than a minute.
But it took me much less than a minute. First I worked out that black couldn't break through, then I worked out that black would gobble up the pawn that takes the rook soon enough, my defences would be destroyed and I'd be totally buggered.
I'm an ok chess player, but not a properly strong one. I'd expect a stronger player to work that out very quickly - once you see that taking the rook is stupid, the only other option is to take the draw. Taking the rook is only not stupid if you can promote the pawn, which you clearly can't.
Be interested to know what kinds of things the likes of Crafty have done to improve their performance since this puzzle was formulated. How much analysis of human input was needed? As the OP says, one of the biggest challenges is to find ways to process the information and narrow down your analysis, and the go machine uses human input for that in the shape of past games. How much of that is a 'cheat' wrt evidence of intelligent thinking, or indeed 'thinking' full stop? Knowing when to stop is also a massive thing - if Crafty took a large fraction of a minute, it no doubt looked down many different lines before making its decision, many more lines than a human player would need.