Crispy
The following psytrance is baṉned: All
That thread title could be even longer. This is a rather singular and interesting game. It started off as a just an experiment in procedural animation a few years ago. The developer kept updating and adding to it and a game emerged. It was successfully kickstarted earlier this year and is shaping up really nicely now.
It's set in the decaying ruins of a technological society, somewhere, somewhen. Now, wild creatures inhabit the silent wastes. Some are passive, some are hunters. You play a creature half way up the food chain; a "slug cat" (for want of a better name!), small and agile. You must venture out of your burrow and hunt for "bats" to sustain yourself.
All the while avoiding predation by the "lizards"
The AI is very smart and will require wit and cunning to overcome. Very brave players can even take the fight to the lizards with spears and rocks.
You can also choose to look after pups. (or not - it's an open-world game with only minimal directed story). But you'll have to win their trust.
But whatever you do, you've got to get back to a safe burrow before the rain comes.
I just love the animation. So expressive and alive. The developers (just one programmer-artist-designer and one musician-designer) keep a daily devlog here: http://forums.tigsource.com/index.php?topic=25183 - It's fascinating to read. The first alpha version is going out to KS backers now. Here's some gameplay:
It's set in the decaying ruins of a technological society, somewhere, somewhen. Now, wild creatures inhabit the silent wastes. Some are passive, some are hunters. You play a creature half way up the food chain; a "slug cat" (for want of a better name!), small and agile. You must venture out of your burrow and hunt for "bats" to sustain yourself.
All the while avoiding predation by the "lizards"
The AI is very smart and will require wit and cunning to overcome. Very brave players can even take the fight to the lizards with spears and rocks.
You can also choose to look after pups. (or not - it's an open-world game with only minimal directed story). But you'll have to win their trust.
But whatever you do, you've got to get back to a safe burrow before the rain comes.
I just love the animation. So expressive and alive. The developers (just one programmer-artist-designer and one musician-designer) keep a daily devlog here: http://forums.tigsource.com/index.php?topic=25183 - It's fascinating to read. The first alpha version is going out to KS backers now. Here's some gameplay: