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GTA V

I have zero excitement for this game. It will be yet more clunky gunplay and driving, another wonderfully vibrant city with little to do other than the same repeated task and a continuation of a gameplay that sees you spending more time tediously driving to the places you need to be than actually engaged in the task when you get there.

Oh, I've died and have to spend another five minutes driving across town to have another go! The joy!

Not to mention an ambition for story and character that massively over-reaches Rockstar's ability to implement same. Let's have a wonderfully nuanced set of shades of grey for the motivation of your character in the cut-scenes, only to see him become an emotionless psychopath the moment he is in the hands of the player.

Meh and double-meh.
 
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Exactly what I thought about GTA IV, kabbes.

What I liked about Red Dead Remption was the fact that my character was a dirty-playing killer and bandit (trying to live a new life etc) and the genre conventions of Westerns made it seem ok to shoot loads of dudes. It also had half-way sensible characterisations (apart from the snake-oil salesman and the grave digger). Felt more cohesive. It's the only Rockstar game I've completed.
 
Easily cured, if someone would like to donate a machine to play it on and a telly I will somehow pay for my own copy and give an informed decision. As it is I've never even played it in 3D. :(
 
Exactly what I thought about GTA IV, kabbes.

What I liked about Red Dead Remption was the fact that my character was a dirty-playing killer and bandit (trying to live a new life etc) and the genre conventions of Westerns made it seem ok to shoot loads of dudes. It also had half-way sensible characterisations (apart from the snake-oil salesman and the grave digger). Felt more cohesive. It's the only Rockstar game I've completed.

I've just started Red Dead and I really like it so far. It's everything you say, plus also the fact that the slower pace of horseriding rather than driving combined with a much less dense population means you don't just slaughter everything in your path whether you mean to or not. You can actually play it without worrying about constantly being harangued by the cops just for trying to get to where you need to get to in order to begin a mission.

GTA can't decide if it is a racing game or a third-person action game. As it is, it manages neither very well. And its story suffers horribly for the lack of verisimilitude that its own gameplay forces upon it.
 
And its story suffers horribly for the lack of verisimilitude that its own gameplay forces upon it.

This is a problem that all narrative-driven action games have. In the cutscenes, characters are mortal and make actions beyond running driving and shooting. But as soon as you get control, all the nuance dissapears, and bad dudes take 10 bullets.

"Ah, Mr Bond, welcome to my lair. I see your animations have improved, this must mean I have time to talk. Please, hold onto the controller and press A at the prompts. It's no use trying to run, your legs are frozen and my gun, for now, is quite quite lethal."

People who want to make movies should make movies.

Not to say that games can't have writing and story and character, but it's got to be coherent with the abilities and actions of the player. LA Noire attempts this and kinda succeeds, despite feeling the need to have bodycount shootouts every third mission.
 
you disgust me! admittedly gta4 wasn't the best one they have produced, though.

But i love the concept, love the action and am really hoping they nail this one especially after the facial stuff in la noire.

I just want to be able to kill people in apaches and use parachutes and all the silly stuff from san andreas and i will be a very happy bunny.

dave
 
If I'm gonna hate, at least I have a clearly articulated set of reasons for doing so.
all of which miss the fundamental of the thing which is it's a game.. a game is something one does for fun which may or may not have an element of skill involved...

Clearly Kabbes you are a no fun zone which is why you don't like games...
 
all of which miss the fundamental of the thing which is it's a game.. a game is something one does for fun which may or may not have an element of skill involved...

Clearly Kabbes you are a no fun zone which is why you don't like games...
Yes, that's why I declared Bayonetta the best game of this generation :rolleyes:
 
GTA IV wasn't shit and I never remotely claimed that it was. I do think it was flawed, however, and that those flaws spoilt my experience of the game. Those same flaws might be nothing to you, however, and you might enjoy the same sandbox experience that I find dull.
 
It would take a lot for me to buy the new game - it needs to move in a different direction. I don't think I got half way through the last one.

I'd like GTA V to be set in London and the south east and feature an erudite actuary 'gone rogue'.
 
Let's have a wonderfully nuanced set of shades of grey for the motivation of your character in the cut-scenes, only to see him become an emotionless psychopath the moment he is in the hands of the player.
I guess you never found the "help old ladies across the road" or "feed the ducks" missions. :(
 
One of the mele weapons in SR3 is a two foot long purple rubber dildo. You can fly fighter jets or call in airstrikes. It's utterly utterly ludicrous.
like the dildo from SA years before... gosh I'm glad that a subpar verison of GTA caught up to the mid noughties by the end of the decade...

Saints Row is kak... as in really really really terrible...
 
I could handle the silly stories, and even the tedious driving, if only they made the missions more involved than "get something, take it somewhere else, kill some people on the way", and made the gunfights more satisfying. There are numerous examples of 3rd person shooters with some panache in the fights - max payne seems a fairly well known example of how to do it "smoothly". Maybe have missions which involve a bit of planning, as well - some stealth game play, or something, with daring cat burglaries or bank robberies which need to be thought about. That might work for me...
 
like the dildo from SA years before... gosh I'm glad that a subpar verison of GTA caught up to the mid noughties by the end of the decade...

Saints Row is kak... as in really really really terrible...

SR3 isn't even released yet, how can you know?
 
am tempted by saints row. will prob look at both when reviews come out. Im hoping a return to form from gta though as after playing the first saints row i just take it seriously.

Im convinced they should have set gta v in baltimore and all but made it "the wire: the game."

be soo much fun.

dave
 
GTA needs a tactical element and a strategic one, have in game progress as a gangster actually mean something (having your own gang, turf, alliances, jobs etc). Failing that just make it more like Fallout, that'd be fine too.
 
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