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Grid Autosport - undoubted the most spectacular / polished racer on iOS - takes £1m in 10 months.

mrs quoad

Well-Known Member
I’m kinda amazed by this. It’s the game that got me thinking “fuck, I need a phone upgrade” after about 4 years on the same handset. It’s vidually stunning. It’s almost glitch free. It’s absolutely huge. It’s polished to near perfection.

It’s also a tenner. Which, you know. Might’ve put some people off.

But... £1m? In 10 months?

Apple take 30% of that, = £700k. There’s presumably sales tax and licensing fees for the original asset / branding. And overheads. Buildings, computers, NI, whatever.

Idk. I’m amazed that - even as a port - this could’ve broken even.

Perhaps a development team of 5-7?! @£40k? That just doesn’t seem feasible.

Idk. I find this story a bit weird, and slightly dispiriting wrt the prospects for premium (ie, paid for) games. Yet feral (the publishers) seem to be quite cheered about it.

'GRID Autosport' Has Sold 100k Copies on iOS at Ten Bucks a Pop Since its Release Last November

What’s going on? Any ideas?
 
It's a port of an already existing game, so the workload was massively reduced.
 
The grid series has been around on PC for a few years now and uses the engine that was developed for loads of codemasters driving games so I suspect the majority of the work required was porting the engine over to iOS.

But still, yeah, I agree that there must have been more than a million in dev costs for it. Is there in app purchasing too?
 
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