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Bethesda - Wolfenstein 2, various PS4 VR stuff (Skryim, FO)

Cid

Proper break this time
I'll let Ars explain.

Not too fussed about the VR stuff, as I have neither a PS4 nor any other VR (assuming staged exclusive).

Absolutely loved Wolfenstein reboot though, that looks promising.

And a new creation club for FO4/Skyrim mods which er... hmm. Well, could go either way. Vintage Paw any impressions on that?
 
Already seen one person who does a lot of modding for cosmetic stuff in FO and Skyrim saying she's not touching this creation club thing. I haven't read much about it (literally just the article you posted) but it sounds like them taking another crack at monetising mods again. That was as popular as a shit sandwich last time. I can't see that the community's opinion at large will have changed much since then.

I am, for the record, militantly against making money from modding games. And I say this as someone who spends hours creating content myself (not for FO or Skyrim). As I write this, one of my most popular pieces has been downloaded nearly 18,000 times, and I could have probably made a bit of cash from that. But it goes against everything I think collaborative modding communities should be.
 
On the VR stuff, I've really never been that excited by it. Maybe one day when it's fully integrated into every game experience I'll see the error of my ways and that it's wonderful and all that, but it kind of just leaves me meh atm. It'd be fun and interesting enough to take a walk through a VR environment, but more for the beauty and majesty of it, and the novelty, but I currently don't feel particularly interested in gaming in that environment.
 
Already seen one person who does a lot of modding for cosmetic stuff in FO and Skyrim saying she's not touching this creation club thing. I haven't read much about it (literally just the article you posted) but it sounds like them taking another crack at monetising mods again. That was as popular as a shit sandwich last time. I can't see that the community's opinion at large will have changed much since then.

I am, for the record, militantly against making money from modding games. And I say this as someone who spends hours creating content myself (not for FO or Skyrim). As I write this, one of my most popular pieces has been downloaded nearly 18,000 times, and I could have probably made a bit of cash from that. But it goes against everything I think collaborative modding communities should be.

Where do you stand on voluntary donations? Having slightly more cash than I did ten years ago, I've found myself finally getting round to chucking a tenner or so to the greats of freeware. Daemon tools, Mp3 tag, Audacity etc. I quite like that model.
 
I love the idea of Fallout in VR. I might end up finding it a bit much, but the idea is fantastic. I do wonder what it would be like for extended play sessions. I thought VR could induce nausea in traditional FPS unless they were written from the ground up. Crispy?

Skyrim on the switch is interesting as well. Never had much interest in portable consoles, but I've actually got a use at the moment and that would double the number games I want to play.
 
I thought VR could induce nausea in traditional FPS unless they were written from the ground up. Crispy?
Pretty much. You can "get your VR legs" though; with enough practice you can overcome the nausea and flign yourself around in VR with abandon. I haven't got the stomach for it. I also haven't paid any attenetion to Fallout VR so I have no idea how they're handling it...
 
Where do you stand on voluntary donations? Having slightly more cash than I did ten years ago, I've found myself finally getting round to chucking a tenner or so to the greats of freeware. Daemon tools, Mp3 tag, Audacity etc. I quite like that model.

I've donated to people and places in the past. There's someone who makes stuff for the same thing I make stuff for, who's well trusted and well liked, and she allows bulk downloading if you donate just once - you get a password. I've donated to her. I also paid to be a supporter of Nexus back when I was playing the original Skyrim - it gave me access to faster download servers. I haven't donated to anyone who just has a 'donate' button.

A lot of people use url shorteners like ad.fly, which make you sit for 5 seconds and see an ad (or blank space if you have an adblocker) before you get to the actual download. I hate that shit. With a passion. I use a chrome extension to bypass it. Same for the repository site that makes you wait for 60 seconds to download something if you have your adblocker active, 10 seconds if you don't, and the ads are objectionably huge, numerous, and garish. That shit just pisses me off, and I'll either find a way around it or nope out of the site altogether.

As long as something is still available without having to pay, in theory I have no problem with donations.

Quite apart from the sneaky, creeping way publishers and devs will try to monetise this shit (like Bethesda is keeps doing), which of course I'm against out of principle, I don't like the implications for a fractured community. Modding communities are at their best when people work for the greater good, helping each other out, sharing resources. It's healthier, it allows for more cross-pollination of ideas and collaboration, and it's just friendlier and more welcoming. It's socialist, dammit :D

There's a project that's been ongoing since Skyrim first came out called STEP - the Skyrim (something beginning with T, Total maybe?) Enhancement Project. A group of people got together to test and list all the mods that would improve the game visually and in terms of fixing bugs, and with some additions to gameplay, making sure they all worked together with no conflicts. They put together loads of information on how to prepare your game for installing mods, how to install them, in what order, how to troubleshoot stuff, etc. There was one large visual mod back in the day that formed a core part of the STEP install, but the guy started asking people for money to download it, so he got kicked off Nexus and he eventually disappeared. Nothing else ever quite plugged the hole that left behind, although people tried well enough. STEP still exists, but it's just one example of how one or a few people deciding to try to monetise their stuff can have a negative impact on the community as a whole. STEP's a great initiative that can help people maintain a stable (relatively speaking) modded Skyrim, but as soon as you start getting people peeling their mods away and putting them up behind paywalls of one sort or another it all falls apart and the community and regular players suffer as a result.
 
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Pretty much. You can "get your VR legs" though; with enough practice you can overcome the nausea and flign yourself around in VR with abandon. I haven't got the stomach for it.

I've heard that taking dimenhydrate can be helpful in overcoming VR-related nausea.
 
It's the most compelling way bit of content I've heard of so far. I really really love the idea, but feel I need to blag an extended go on one first.
 
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