bubblesmcgrath
Well-Known Member
okay. you're in to what? win the thread? well, congratulations cos i'm out...
okay. you're in to what? win the thread? well, congratulations cos i'm out...
Photography is probably the only classical form that I could say that I participate in (visual anyway) and one thing I've started to appreciate is how badly a lot of people really need someone saying "yes that's all very pretty but you need to work out wtf it is you are doing and why". Drawing up some sort of statement or writing an essay explaining that is one way that people can get their thoughts together on the subject. A lot of photographers I know have come to the same conclusion, once they master the practical aspects, which doesn't take all that long if you're interested tbh.
Both. It doesn't really affect the issue though.Are you into film or digital or both?
Cheers... took me fookin' ages to cut it out.DrHerbz..I like what you've done above.
Cheers... took me fookin' ages to cut it out.
I think I need glasses and a sharper Stanley knife
Getting back to some art ...
Here's some more excellent digital art.
And yet everything can be art.
you know, the thing about works like these...I just don't have a concept of what it is that the artist is actually doing to create them so I feel a bit lost trying to assess them...are they using a photograph/series of images they didn't create themselves? if not, how easy or difficult is it to create something that looks photorealistic using the tools available...?
there was a poster here who was making a foray into digital art portraits. I think I prefer that more natural style, which ends up looking more like a painting, with imperfections and all the stuff that says something about the person who created it. Or digital art that is totally unique and is not relying on photorealism yet is creating a very palpable mood and setting which corresponds to their unique vision.
technical skills are cool, but sometimes leave audiences cold...it's like FridgeMagnet said, an artist needs to have a good idea of what it is they're saying with a piece, and things like these sometimes seem like a great deal of technical skill with no soul or purpose other than to create a slick image.
slick images have their place, but it's generally more for advertising and stuff like that..
Not everything that "can be" is though.
Digital art is most definitely art
Obviously.
But not every digital image is digital art, is it?
Are we heading for a "digital photography" is not art moment? Or do you mean data imagery?
I'm hoping that virtual reality will become the next big movement within the digital art world .....and indeed the world of modern art.
So many experimental possibilities. So many sensory opportunities.
The idea of full body emersion in a work of art is very appealing
Installation art you mean?
there was a poster here who was making a foray into digital art portraits. I think I prefer that more natural style, which ends up looking more like a painting, with imperfections and all the stuff that says something about the person who created it. Or digital art that is totally unique and is not relying on photorealism yet is creating a very palpable mood and setting which corresponds to their unique vision
Was that Vintage Paw ? She made some really cool stuff. I wish she would post more
The middle is the best bit...not getting back into any discussions but this is a really interesting doc :thumbs : (the first half at least, i keep falling asleep in the middle)
http://topdocumentaryfilms.com/what-makes-art-valuable/
I find digital paintings generally do nothing for me. I prefer artists who explore the technology itself and the art being emergent from the constraints and rules built into whatever platform they're working with. Like a guy who I found on Tumblr who writes programs that produce gifs.Personally my preferences within digital art would lean towards digital paintings. Which can be done in any number of styles or genres.
v1[t_] :=
{Cos[t], 0, Sin[t]}
v2[t_, a_] :=
1/Sqrt[1 + Sin[t]^2 Tan[a]^2] {-Sin[t], -Sin[t] Tan[a], Cos[t]}
v3[t_, a_] :=
1/Sqrt[1 + Sin[t]^2 Tan[a]^2] {-Sin[t]^2 Tan[a], 1, Cos[t] Sin[t] Tan[a]}
P[t_, a_] :=
{v3[t, a][[2]]/Tan[a] - v3[t, a][[1]], 0, -v3[t, a][[3]]/2}
Q[t_, a_] :=
{v3[t, a][[2]]/Tan[a], v3[t, a][[2]], v3[t, a][[3]]/2}
vertices[t_, a_, A_, B_, C_, D_] :=
{P[t, a] - A*Sqrt[2]/2 v1[t],
P[t, a] + B*Sqrt[2]/2 v1[t],
Q[t, a] - C*Sqrt[2]/2 v2[t, a],
Q[t, a] + D*Sqrt[2]/2 v2[t, a]}
Tetrahedron[T_, t_, a_, o_, A_, B_, C_, D_] :=
Table[
{FaceForm[White], Opacity[o], EdgeForm[Thick],
Polygon[
Table[
T[vertices[t, a, A, B, C, D][[1 + Mod[i + j, 4]]]], {i, 1, 3, 1}]]},
{j, 0, 3, 1}]
Kaleidocycle[t_, n_, o_, R_, A_, B_, C1_, D1_, x_, y_, z_, S_] :=
Translate[
Scale[
Rotate[
Table[
Rotate[
Table[
Tetrahedron[T, t, 2 Pi/n, o, A/Tan[2 Pi/n], B* A/Tan[2 Pi/n],
C1/Tan[2 Pi/n], D1*C1/Tan[2 Pi/n]],
{T, {TransformationFunction[IdentityMatrix[4]],
ReflectionTransform[{-Sin[2 Pi/n], Cos[2 Pi/n], 0}]}}],
r*4 Pi/n, {0, 0, 1}],
{r, 0, n - 1, 1}],
R*Sin[t], {0, 1, 0}],
S],
{x, y, z}]
rr[q_] := (SeedRandom[q]; RandomReal[])
K[t_, pr_, Q_, w_] :=
Graphics3D[
Table[
Kaleidocycle[t + 2 Pi*rr[w*q], 5 + 2 Floor[10 rr[2 w*q]], 1, 0,
1.5, 1, 1.5, 1, 1.2 pr*rr[3 w*q], 1.2*6/5 pr*rr[4 w*q],
10 pr*(1 rr[5 w*q] - 1), 1],
{q, 1, Q, 1}],
PlotRange -> {{0, pr}, {0, 6/5 pr}, {-10 pr, 10 pr}},
ImageSize -> 500, Axes -> False, Boxed -> False,
Lighting -> "Neutral", ViewPoint -> {0, 0, Infinity} ,
Background -> White ]
Manipulate[
K[t, 15.5, 18, 5],
{t, 0, 2Pi}]
If you can appreciate that, how can you dismiss abstraction?